The 3D community has been nominating in the thousands for talented artists to be awarded the 2009 Autodesk Maya, 3ds Max, and Softimage Masters, and the results are now in:
Riki Babington - 3ds Max Master
David Baker - 3ds Max Master
Ted Boardman - 3ds Max Master
Gus Capote - 3ds Max Master
Bohong Deng - 3ds Max Master
Bradley Gabe - Softimage Master
Joe Gunn - 3ds Max Master
Tyson Ibele - ...
Autodesk, Inc. has announced that its 3D modelling, animation and rendering software was a primary tool used by Ilion Animation Studios and Pyro Studios to help create the Planet 51 video game and movie . The software was used throughout the pipeline of both the game and film to help produce a visually rich and believable alien world with the look of 1950s America. To date, Planet 51 is the ...
The newly released animated film Astro Boy brings the iconic Japanese manga character to movie theatres. Filmmaker Imagi International Holdings Limited (HKEx: 585) created Astro Boy with Autodesk Maya software from Autodesk, Inc. (NASDAQ: ADSK). Maya was at the core of Imagi Studios' around-the-clock production pipeline spanning Hong Kong and Hollywood.
Osamu Tezuka first created the manga series about Astro Boy, a permanently youthful robot boy, in the 1950s. Quickly gaining ...
Autodesk, a leader in 2D and 3D design, engineering and entertainment software, and Parallels, a worldwide leader in virtualisation and automation software, announced that they have signed an agreement to make Parallels Desktop for Mac Autodesk's preferred Mac virtualisation software.
Autodesk will now support use of AutoCAD software, AutoCAD LT software, Autodesk Inventor Professional software, Autodesk 3ds Max software, Autodesk 3ds Max Design software and the Autodesk Revit software platform for ...
Autodesk salutes the hundreds of artists worldwide who collectively created close to 1,500 visual effects shots for this summer's action-packed movie "G.I. Joe: The Rise of the Cobra." Autodesk tools used to help create visual effects for GI Joe were Autodesk Flame, Autodesk Maya, Autodesk 3ds Max, Autodesk Softimage, Autodesk MotionBuilder, Autodesk Mudbox and Autodesk FBX software.
"Enabling creative collaboration is central to our software development strategy," said Stig Gruman vice ...
Autodesk, today announced that one of India’s leading animation studios – BIG Animation, a Reliance ADAG Company – used Autodesk Maya software to animate the magical worlds of the new “Little Krishna” animated series. The company relied on the Autodesk Smoke and Autodesk Flame systems for finishing and final output of the 13-episode program. “Little Krishna” is a joint production between The India Heritage Foundation and BIG Animation, and marks ...
Dare to be Digital, Abertay University’s international student computer game design competition, has announced support from some of the top technology providers in the world.
Tens of thousands pounds’ worth of the latest technology in developer hardware and software will be provided by Intel, Autodesk, Adobe, amBX, Emergent Game Technologies, Hansoft, Microsoft and CVSDude during the teams’ 10 week development period at the Dare hothouse in Abertay, starting on 8 June.
Autodesk, Inc. has announced that the US Army has licensed Autodesk Kynapse artificial intelligence (AI) middleware for the America's Army 3 computer game. Kynapse will help to enhance game play in the new title by providing AI to various classes of non-player characters (NPCs). NPCs are characters that are not controlled by the individual playing the computer game. America's Army 3 will be released in 2009.
"Autodesk Kynapse will allow us ...
Autodesk, Inc. and NaturalMotion Ltd., today announced that the companies are working to build an advanced integration between their respective popular game development products - Autodesk Kynapse artificial intelligence (AI) middleware and morpheme animation middleware engine.
“Animation and AI have become increasingly linked in modern game development, said Torsten Reil, CEO of NaturalMotion. “Pathfinding algorithms, for example, require reliable execution by the animation network; in turn, believable motion requires precise ...