3D Artist
Nov
12

V-Ray for Unreal available now

News & Features
by
Carrie Mok

The renderer comes to the real-time engine

V-Ray for Unreal available now

Chaos Group has released V-Ray for Unreal.

Scenes from 3ds Max, Maya, Rhino and SketchUp can now be taken directly into the Unreal Editor easily, without needing to learn a new workflow. It makes the process of creating accurate ray-traced visuals possible directly from Unreal Engine.

“By combining Datasmith and V-Ray for Unreal, industrial designers can easily add the accuracy of photorealistic ray tracing to their interactive designs without requiring V-Ray in their CAD tool. V-Ray for Unreal Engine unlocks new workflows that will fundamentally change how people visualize and experience their designs,” said Ken Pimentel, senior product manager at Epic Games. “Now, all designers can benefit from both real-time interactivity and production-proven ray tracing within the Unreal Editor.”

V-Ray lights and materials are automatically converted into their real-time equivalents and maintain a smart connection to the originals ensuring high-fidelity stills and animations at render time.

V-Ray for Unreal introduces V-Ray Light Baking, which lets users bake V-Ray lights (including IES) directly into Unreal with full GPU acceleration. V-Ray Light Baking maintains V-Ray accuracy, ensuring a lifelike, physically based result for real-time experiences and VR.

Other Features Include:
• Accurate Lighting – Render your Unreal scenes with physically accurate, ray-traced lighting that matches your designs.
• Global Illumination – Render realistic bounced light using V-Ray’s Brute Force and proprietary Light Cache global illumination.
• Rendering Animation – Render sequences from Unreal’s Sequencer to create V-Ray-quality, ray-traced animated cinematics. Deforming objects can also be rendered using V-Ray Proxy objects.
• GPU+CPU Rendering – Render on all your hardware, with support for CPUs, NVIDIA GPUs, or a combination of both.
• Unreal Foliage Support – Compatible with Unreal’s native foliage system for rendering large environments and landscapes. Support for animated foliage coming soon.
• V-Ray Proxy Support – Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.
• Render Elements – Supports a wide range of render elements for better artistic and technical control in compositing.
• Distributed Rendering – Leverage the power of multiple machines to speed up rendering and light baking

V-Ray for Unreal currently supports 4.19 – 4.20 with support for 4.21 coming soon. It will be rapidly updated to keep up with Unreal Engine. V-Ray for Unreal is available now and compatible with V-Ray for 3ds Max, Maya, Rhino and SketchUp.