Substance Source, the library of scanned and procedurally generated materials created by texture geniuses Allegorithmic, will soon be host to 500 photorealistic materials.
The 3D materials will be the biggest influx of content to Substance Source since launch and will continue until 5 July. Each release will have a different automotive theme – the first will be focused on prototyping and design.
“When you can begin with every type of car material laid out in front of you, the design process really becomes about where you want to take it,” said Nicolas Paulhac, Product Manager and Color, Material and Finish Designer at Allegorithmic. “With this collection, we want to give designers a wide resource to pull from, so they can put their time into their ideas, wherever they may lead.”
Users will be able to choose from a comprehensive range of ready-to-use materials for both vehicle interiors and exteriors, or customise them to fit any photoreal 3D project. Users can start with the basics and outfit their models with photorealistic clay and foam materials, which accurately mimic real-world design processes. Several metals and coatings – including a handful of full body camouflage stickers – will also be released as part of the collection.
The first release is available now, with the second and third releases racing to Substance Source on 14 June and 21 June respectively, with 100 new exterior materials. The fourth and fifth are scheduled for June 28 and July 5 with 120 new materials each, focused on interiors.
The set will push Substance Source materials to nearly 1,550, with more releases for multiple industries planned for later this year.
Substance Source is included in the subscription price for Substance Live, while individual pricing includes 30 downloads per month for $19.90, the pro plan with 50 downloads for $99 per month and studio pricing, which includes unlimited access to the entire database for $1,990 per month.