The texture creation was formerly only available as a 3ds Max app
3D content manufacturer VizPark has released a standalone version of texture creation tool Omnitiles, which was previously only available as an app in 3ds Max. It creates pattern materials based on randomised multi-textures.
Features of this standalone version include:
A pattern editor that allows the user to create a virtually unlimited number of patterns for use in applications like 3ds Max, Cinema 4D, MODO, Sketchup, Blender or game engines like Unreal.
An instant previews window that shows edits in realtime.
The ability to render textures directly in Photoshop or save them as files for use with any compatible 2D or 3D application.
An integrated edge map feature that renders edge gradients along the edge of each shape. This map can be used to create a height channel, displacement, bump or other useful maps like masks to further change gaps between shapes.
The user can batch import textures and assign them to the correct channel.
Individual licenses for Omnitiles cost €9.90 for monthly rental, €79 for annual rental or €149 for a perpetual license. For more information see VizPark’s website.