Allegorithmic has announced the release of Substance Plugin for 3ds Max, following a successful beta. The material creation toolset will provide users with over 20 new updates and a direct link to Substance Source.
The new plugin is also launching with support for renderers V-Ray and Corona, as well as the latest versions of Octane and Arnold. Automated workflows will send material data to the renderer of choice at the push of a button whilst Substance menus incorporated into the layout of 3ds Max will ensure a smoother workflow for artists.
Sébastien Deguy, founder and CEO of Allegorithmic adds: “This plugin was very much a collaborative effort between Allegorithmic and our community of beta testers, thanks to their efforts, 3ds Max users can finally participate in the full benefits of the Substance ecosystem, creating and editing photorealistic materials in the most intuitive way possible.”
In an effort to streamline the design process, materials can now be sent to users’ 3ds Max libraries, this includes anything drawn in Substance Source. A choice of over a thousand materials will allow artists to work faster, inserting ready made 8K materials into their projects, or editing them at their will.
Allegorithmic has promised to continue adding additional functionality at no extra cost to users. Their current plans include network/cloud rendering, support for further third-party renderers and animated Substance support.
A complete list of changes can be found on Allegorithmic’s website. The Substance Plugin for 3ds Max 2018 is now available free of charge for Windows users. Substance Source files can be accessed through a Substance subscription; Substance Indie cost $19.90 a month, whilst Pro plans cost $99.90 a month.