First developed by E*D Films during the concept stage of their Elemented project, Scene Track opens up a bridge to the Unity-to-Maya workflow, allowing artists to deliver FBX, MIDI, image and video files to the game engine.
“Game engines are not only powerful, but affordable for filmmakers, which makes them a huge asset to small studios like ours,” said Daniel Gies, art + tech director at E*D Films. “In Unity, we finally saw an opportunity to realize some of our more ambitious ideas without having to hire more people; we just had to find a way to record within the engine. So we built a tool and it’s completely changed our workflow. Now anyone can use it.”
E*D is also launching a new store, which offers a wide collection of professional assets and tools for digital artists and filmmakers. The first round of products include Photoshop brushes, animated elements, and After Effects tools created by lead artist Daniel Gies during the studio’s many productions.