Want to take your kickstart your career in the videogames industry? Then you can’t miss our debut event Vertex, featuring the likes of RARE, Creative Assembly and more!
You’ll learn from Creative Assembly‘s character artist Danny Sweeney about all the secrets behind Total War: Warhammer I & II. You’ll find out how the team approached and overcame problems as well as developing High Elf and Dark Elf units. For the RTS fans, this is one not to miss!
And if you’re looking to get a job as a game artist, but not sure how to get there then RARE‘s 3D lead Jorge Sanchez, animator Ellen Parkes and 2D concept artist Victoria Hall are perfect for showing you how to boost your portfolio presentations in our Portfolio Review spots!
Meanwhile, Dream Reality Interactive senior concept and environment artist, and BAFTA Breakthrough Artist, Anna Hollinrake will be explaining the process of building a highly efficient art style that uses traditional artistic principles to get the most visual appeal out of your tech on the main stage.
Also at Vertex is Jess Magnus, who will be discussing Environment Art for Games: Working in the Industry and Career Progression. Jess is a 3D Environment Artist currently working at Dovetail Games on their simulation products, Train Sim World and Dovetail Games: Euro Fishing. Having worked in the industry for the last 3 years, she left University and went straight into a Trainee Internship with the studio Preloaded, working on educational mobile and web games. She has since moved to Dovetail Games where her focus is on the creation of realistic simulation games for PC and console.
Director and VFX Supervisor Hugo Guerra will also talk about his remote pipelines to create four brand new trailers. He will dive into the 2.5D pipeline of The Walking Dead March to War using”time-lapse matte paintings and a Kinect for motion capture. He will also talk about the real-time pipelines of the Mario + Rabbids Kingdom Battle reveal trailer and showcase the full CG and animation remote workflows of The Heroes Arena cinematic and, last but not least, reveal a brand new unannounced cinematic for a triple-a game.
Or maybe you’re already an artist working in the industry but looking into getting into VR? Then Glen Southern‘s workshop is unmissable. Working within a virtual reality environment, Glen will show the process of concepting a character, using tools such as Oculus Medium.
And finally, the tool that’s on the lip of every game artist are the Substance suite of tools by Allegorithmic, whose CEO and founder Dr Sebastien Deguy will be discussing how tools are empowering today’s artists. Substance has been used to create incredible textures on games like Horizon Zero Dawn, Uncharted 4, Prey, Halo Wars 2, Call of Duty Black Ops II and much, much more!
Don’t miss out, get your tickets now!
There are still some amazing Vertex speakers we’ve yet to announce so keep an eye on our website, where you can also find out more about the other amazing speakers, workshops, recruitment fair, networking event, expo and more.