3D Artist
Jan
16

Multiverse Studio V5 out now

News & Features
by
Carrie Mok

J Cube’s toolset is made in partnership with Foundry

Multiverse Studio V5 out now

Multiverse, the toolset from developers J Cube, has had its fifth version released.

Made in partnership with Foundry, Multiverse solves problems with deformation 3D motion blur by deferring geometry generation at render-time in 3Delight, Arnold and RenderMan.

Some of the new features include:
• Multiverse Look Outliner (MLO) — Provides ability to quickly expand complex
hierarchy trees, pattern–search, select hierarchy items and perform multiple hierarchical
overrides for visibility, material/displace assignments, attribute set overrides and afne
transformations. Always operates on packed geometry, fully in-sync with the Maya® VP2.
• Hierarchical Selection — Allows to select any hierarchy item of a packed geometry
without unpacking it both in the VP2 and in the new Multiverse Panel UI.
• Hierarchical Assignments — It is now possible to assign materials/displacements and
attributes to any hierarchy item of a packed geometry without unpacking it.
• Procedural Resolve — Arnold, 3Delight and RenderMan® procedurals resolve
materials, displacements and attributes assignments and overrides procedurally.
• Alembic and USD Sequences — Allows writing & reading in Maya® sequences of
Alembic or USD fles as “fle-per-frame” (rather than as a single, and potentially very
large, fle). File-per-frame sequences can be also written by Houdini 16.5.
• Alembic Layering — Allows to selectively write and easily read Alembic data as layers
and override any properties, such as Transforms, Positions, UVs, Normals etc.
• Playback Caching — Largely improved playback performance of packed geometry
thanks to a new parallel architecture and an dry-run playback cache.
• New Draw Modes — “Bounding boxes” and “Point cloud” modes are fast and efciently
draw modes for packed geometry, respectively drawing as a bounding box or as a point
cloud for each hierarchy item.
• Rich Shading in VP2 — Shading and texturing in VP2 according to material assignment
to hierarchy items. Shading is enabled for all data: poly mesh, curves and points.

Multiverse has been used on major Hollywood movies and TV series, such as Logan, Doctor Strange, Alien Covenant, Spiderman Homecoming, Ben Hur, The Shallows, The Greatest Showman, The Mist.

You can get a free trial now or get a subscription starting at $85 a year for an indie licence.