The product links to Substance Engine technology, increasing the number of Allegorithmic’s professional features available to 3ds Max users. As a standalone plugin, Allegorithmic will be able to update the product even faster, ensuring that 3ds Max users get updates at the same time as the rest of the Substance Designer community.
When used with Substance Designer, Substance Plugin for 3ds Max gives users the ability to open and tweak Substance files, a simple method for creating physically based materials. Resolution rates have also been increased to 8K, providing users with enhanced visual quality when creating high-end renderings.
“When we started this process, we were dealing with an outdated version that didn’t reflect how far our technology had come in recent years,” said Dr. Sébastien Deguy, founder and CEO, Allegorithmic. “We wanted to change that, and change it soon. With this new plugin, that gap has been filled, turning a great tool into the powerhouse the rest of our users know and love.”
Allegorithmic has redesigned the UI to make the experience more user friendly. Batch importation, preset management and support, and one-click material creation for V-Ray and Arnold have also been added to further simplify the creation process.
Autodesk will also be integrating Substance Source into 3ds Max. Now, users will be able to search Substance Source via Autodesk’s own 3ds Max Asset Library, and select from more than 1,200 PBR materials explicitly designed for architecture, design, visual effects and game-related projects.
Allegorithmic will be showing both advancements at Autodesk University, from November 14-16, in Booth D211. To see a demo at the show, please contact: email@example.com. And to download the beta, please visit the Allegorithmic website.
Substance Plugin for 3ds Max 2018 is available now as a free public beta for Windows users. Substance Source files can be accessed through a Substance subscription. Subscriptions to Substance Indie cost $19.90/month while Pro plans cost $99.90/month.