New features for VUE 2016 R2 include 360° VR Panoramas, enabling the rendering of 360-degree panoramas as static images or animations, which are compatible with all of VUE’s render options such as multi-pass or high dynamic range (HDR). When rendering a VR panorama, VUE automatically levels the camera perfectly to avoid unwanted distortion. Rendered VR panoramas are automatically recognised by Facebook, YouTube, and other panoramic-compliant platforms as 360-degree images or videos.
VUE xStream 2016 also lets you set up up to 16 viewports (instead of the four traditional views).This is useful on a multi-monitor system, to test various framing options or add more camera angles without touching any of your main scene setup. All additional viewports retain the same usual options, such as render in view or setup as many perspective cameras as you see fit.
UX/UI improvements are also included for terrain modelling: Blend Terrain with Image automatically modifies the Heightfield Terrain function graph (instead of modifying the terrain Heightmap). And Resample Terrain replaces Resize Terrain, to update terrain resolution without changing its size within the scene.
The ‘Interactive slider changes’ option now also affects the mouse wheel for a more dynamic visual display of users’ modifications in real-time. Improved visibility in viewports as a result of revised wireframe selection colours. The user interface is now locked when downloading an object or a scene from the extra content.
Finally, there’s easier access and editing of multiple materials through sub-menu hierarchy display.
A new version of PlantFactory accompanies the new release of Vue 2016. Stylized Meshing Mode is a new mode that enables users to
quickly and automatically generate a low-polygon envelope version of vegetation models and export models with a small polygon footprint while retaining the actual vegetation visual volume. Additionally, envelope resolution, smoothing, and convexity quality is user configurable and can
range from none to ultra-sharp edged meshes to ultra-smooth. Stylized Meshing Mode can also be used creatively to produce non-photorealistic
There’s also now a 3-Axis Billboard Leaves Rotation feature. Using Billboard leaves is ideal when working for real-time engines, or, in an offline workflow, to create low-polygon plants to be seen from a distance. (Billboard leaves are perfect for VUE EcoSystem populations for instance). Quick and easy to set up, this new feature is perfect for avoiding any obvious linear visual pattern, by letting users add slight randomisation to leaves axis rotation.