Cineversity, the education and resource website from MAXON for Cinema 4D users has released the Perception Guide to Fictional User Interface (FUI). The guide is a tutorial series designed that teaches the technical aspects of creating futuristic motion graphics imagery for fictional and nonfictional use to bolster 3D animation and VFX digital experiences.
The series is taught by Perception, the New York City-based award-winning motion graphics studio best known for providing VFX with an emphasis on futuristic UI and HUD designs for blockbusters including The Avengers, Captain America: Civil War, Captain America: The Winter Solider, Batman v Superman: Dawn of Justice, Iron Man 2, Iron Man 3, and The Avengers: Age of Ultron. Perception’s work also extends to digital concept and product design for some of the biggest names in technology including Microsoft Hololens, Samsung, Mercedes Benz and SpaceX.
“Whether developing a UI for a superhero, an emerging technology, or a record-breaking hypercar, the robust animation tools and flexible rendering options in Cinema 4D and its powerful After Effects integration continue to be indispensable in helping us visualize the future of technology,” says John LePore, Chief Creative, Perception. “We’re thrilled to prepare this in-depth tutorial series for the MAXON Cineversity community to show how Cinema 4D can empower artists to quickly experiment and conceptualize futuristic design concepts in three dimensions with the greatest of ease.
The Perception Guide to FUI was developed by LePore along with fellow studio artists Russ Gautier, Doug Appleton and Justin Molush.
The series includes:
– Series Intro: A brief overview of what is covered in the series.
– Roundtable Discussion on FUI in Film: The Perception team discusses the background and history of futuristic user interfaces in film and beyond, the basic requirements for getting started (do’s and don’ts) as well as their design approach.
– Making Radial FUI Elements with Spline Wrap: John LePore covers several different ways to quickly and easily make radial forms utilizing the Spline Wrap deformer.
– Creating Topographic Map Geometry: Russ Gautier (Art Director at Perception) discusses making geometry-based topographic maps in Cinema 4D.
– Using Takes and Tokens to Help Organize Large Renders: Doug Appleton (VFX Director at Perception) walks artists through the Takes and Tokens system and offers workflow best practices to help organize renders when dealing with more complex FUI elements.
– Creating a Wrist-Mounted Interface: Justin Molush (Senior Designer at Perception) offers tips on tracking complex shots using the Camera and Object tracker in Cinema 4D to create a futuristic wrist-mounted interface.
– Using Simple Animations to Add Complexity to Design: Doug Appleton talks about simple techniques for using effectors and minimal keyframe animation to add an extra layer of complexity and interest to FUI design creation.
– Animating HUD Elements with Expresso: Russ Gautier builds and animates a fighter jet-style HUD using camera movement data with Expresso and Constraints.
The series is available to all Cinerversity members.