3D Artist
Mar
1

V-Ray 3.5 for Nuke: world’s first for ray-traced render volume sims in Nuke

News & Features
by
Carrie Mok

Deep rendering has also been improved

V-Ray 3.5 for Nuke: world's first for ray-traced render volume sims in Nuke

Chaos Group has revealed a major update to V-Ray for Nuke.

Nuke artists can now make use of the V-Ray Volume Grid node to import and render fluid simulations as OpenVDB files from applications like Houdini. This gives compositors direct control over lighting and the final look of volumetric effects for better integration. For even more control, volumes rendered in V-Ray for NUKE are fully compatible with deep compositing.

New features and improvements include:

  • Volume Grid – Import and render volume simulations using industry-standard volume formats, including OpenVDB, Field3D, and Phoenix FD.
  • Deep Rendering – Improved deep rendering capabilities with support for deep volumes, offering full control over 3D depth information.
  • V-Ray Denoiser – Automatically reduce noise for cleaner renders. Denoise individual render elements, apply denoise masks and denoise final deep composites.
  • Light Cache GI – Speed up renders with V-Ray’s unique global illumination method. Enable the new Adaptive Lights algorithm to make it even faster.
  • Improved Render Elements – Render elements generated in V-Ray for NUKE or rendered in V-Ray Standalone can now be used interchangeably. In addition, all render elements can be cached with a single render.
  • Triplanar texture – Apply seamless textures to complex objects without UVs.
  • V-Ray Falloff texture – Control an object’s shading effects in relation to the camera. Use NUKE Curves for even more control.
  • V-Ray Clipper – Create quick sections and cutaways at render time using a clipping plane or mesh object.
  • V-Ray Spot Light – Create spotlights with textured projections, barn door controls and soft shadows.

V-Ray 3.5 for Nuke is available now and is a free update for V-Ray 3.x for Nuke customers.