Autodesk has announced at NAB that it has bought Solid Angle and its popular renderer Arnold.
The terms of the purchase have yet to be revealed, but it has been confirmed that Arnold will remain compatible with third-party software like Houdini and Cinema 4D and packaging and pricing will stay the same.
“We’re constantly looking out for promising technologies that help artists boost creativity and productivity,” said Chris Bradshaw, senior vice president, Autodesk M&E.
“Efficient rendering is increasingly critical for 3D content creation and acquiring Solid Angle will allow us to help customers better tackle this computationally intensive part of the creative process.
“Together, we can improve rendering workflows within our products as well as accelerate the development of new rendering solutions that tap into the full potential of the cloud, helping all studios scale production.”
Arnold is an advanced ray tracer that is used extensively throughout the VFX industry in film, TV and advertising.
“Autodesk shares our passion for numerical methods and computational performance and our desire to simplify the rendering pipeline, so artists can create top quality visuals more easily,” said Solid Angle Founder Marcos Fajardo.
“With Autodesk, we’ll be able to accelerate development as well as scale our marketing, sales and support operations for Arnold to better meet the needs of our growing user base. Working side-by-side, we can solve production challenges in rendering and beyond.”
What do you think about this announcement? Are you worried that this is a symptom of the whole industry being bought up by large firms, or is it a positive move for a rendering mainstay looking to grow and cultivate its audience? Let us know your thoughts on Facebook and Twitter, or in the comments below.