3D Artist
Apr
23

Get 3D Artist issue 67 today!

News & Features
by
stephen.holmes

Pick up your copy of 3D Artist issue 67 today and you’ll discover 50 LightWave tips and tricks, ZBrush sculpting techniques, how 3D printing will save your life and much, much more!

Get your copy of 3D Artist issue 67 today!

You can purchase your copy through the Imagine Shop or purchase it digitally through greatdigitalmags.com. Alternatively, why not make big savings and buy yourself a subscription?

In issue 67 of 3D Artist the amazingly talented Caleb Nefzen showcases his ZBrush skill set, revealing how to carve character into your digital sculpts. You’ll learn how to use DynaMesh and MicroMesh to create wear and tear in fabric, ultimately creating a battle damage effect for your characters.

Get 3D Artist issue 67 today!

 

We also sat down with some of the top artists working with LightWave today to discover 50 tips and tricks that can change the way you approach the software forever. Whether you’re interested in modelling, texturing, animation or lighting, this feature has something for you.

Get 3D Artist issue 67 today!

 

3D printing is undeniably changing the world, particularly the manufacturing industry, with entire houses now capable of being printed. However, the applications don’t stop there. In issue 67 we explore the medical side of 3D printing, where anything from human exoskeletons to 3D printed livers are now more possible ever…

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You use the same 3D tools every day, but how much do you know about their development? We sat down with the minds behind Maya, Houdini, Blender and The Foundry’s suite of tools to discover how developers today approach the creation and improvement of software aimed squarely at artists.

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We’ve been impressed by game artist Paul Pepera‘s art for some time now – the detail and implied functionality in his sci-fi designs are absolute. In 3D Artist issue 67 he reveals the process he uses to make his creations feel real, even if they are machines that could never exist today.

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Jahirul Amin is also back this issue with a new tutorial series on the creation of a cuttlefish. In this first part of the series you will learn how to model and sculpt the creature using Maya and Mudbox, with help from 3D scans. Over the next few issues we’ll explore texturing, rigging and animation.

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Modeller, sculptor and concept artist for the Hollywood entertainment industry Maximilian-Gordon Vogt also got involved this issue, supplying this orc head asset and some in-depth technique on how you can sculpt skin surface details using incredibly simple methods.

Get 3D Artist issue 67 today!

 

The rest of the issue is packed with content too, from a behind-the-scenes look at The Amazing Spider-Man 2, an interview with MPC‘s global head of compositing, a look at how to animate in Vue and much, much more!

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If you buy 3D Artist issue 67 today, you’ll also get access to all of this exciting content. Please note that digital purchasers are currently only able to gain access to the magazine tutorial files.

Get 3D Artist issue 67 today!

Get your copy of 3D Artist issue 67 today!

You can purchase your copy through the Imagine Shop or purchase it digitally through greatdigitalmags.com. Alternatively, why not make big savings and buy yourself a subscription?

Get 3D Artist issue 67 today!

  • Awesome.Interesting.

  • Mandy Scott

    That’s indeed interesting and amazing. When I see this, it seems like m-07e, which can be now processed with 3D.