The new features of LightWave 11.6 include the Genoma character rigging system with modular presets and predator and prey Flocking capabilities, a Spline Control Tool giving artists the ability to control or deform tentacles, tails, or even elevators, and new import and export options to support output to 3D Printers as well as geometry clean up tools specifically for 3D Printing output. Other enhancements include the ability to view assets within LightWave OpenGL exactly as they would appear in the final real-time display engine as well as the ability to visualize advanced stereoscopic 3D environments across multiple devices.
“Working with motion capture files in LightWave is now extremely easy with the new tools in NevronMotion. Not only can artists quickly retarget a motion capture skeleton on LightWave characters, but they can create presets for retargeting to speed up working with custom motion capture libraries,” said Rob Powers, president of the LightWave 3D Group. “And when paired with the Kinect Camera, the real-time performance and motion capture capabilities of NevronMotion make it a real game changer.”
LightWave 11.6 is priced at $1495 discounted to $1295 for a SIGGRAPH show special; with NevronMotion priced at $299, also currently discounted to $199 for SIGGRAPH. Both are expected to ship later this year.
Visit www.lightwave3d.com/buy to purchase LightWave 11.5 with pre-release access to 11.6 or the pre-release version of NevronMotion.