Reallusion has announced the latest edition of the iClone Animation Pipeline, which includes the first universal facial control system which can be applied to any 3D character; so that talking characters can easily be created, animated, and exported into other 3D tools and game engines. Artists will be able to import actor models from any industry standard format, then customize and prepare the model using iClone’s lip-sync, facial animation, puppeteering and Human IK motion editing in a matter of hours.
As with LightWave’s NevronMotion, with the iClone Animation Pipeline users can use the Microsoft Kinect to enable real-time motion capture animation to control virtual actors, then edit, refine, and retarget the animation to another character using the HumanIK engine from Autodesk. Users can then easily import from or export to further perfect their creations using 3D tools and game engines such as ZBrush, 3ds Max, Maya, Unity, and Unreal.
Reallusion is currently having a Summer Sale until the 31st of July with up to 50% off products, for more information visit: http://www.reallusion.com/store/purchase_ic.aspx
Download a trial version of the iClone Animation Pipeline (available for Windows 7, Vista and XP with Service Pack 2 or later) here, or visit http://www.reallusion.com/iclone/pipeline/Default.aspx for more information about iClone Animation Pipeline.