Rendered with V-Ray GPU | © Dabarti Studio
Chaos Group has finally unleashed V-Ray 3.5 for 3ds Max. Now up to seven times faster, latest features include live VR rendering, several GPU rendering improvements, resumable rendering (start and stop at will), glossy fresnel and much more with the production renderer now useable in the interactive production rendering mode.
Adaptive Lights is a new method that helps with and accelerates scene renders where there are many light sources.
“We’ve been testing V-Ray’s new Adaptive Lights on the GPU, and we’re impressed by the results,” said Tomasz Wyszołmirski, studio director at Dabarti. “In one of our scenes, render times were seven times faster than before – a 54 minute render dropped to 7.5 minutes with Adaptive Lights! The difference is amazing.”
The new features include resumable rendering, which can enable V-Ray to continue with the previous render state. This is for backups or for completing fast preview renders. There’s also interactive production rendering with immediate feedback, glossy fresnel for new, physically-accurate reflection model that adds more realism to any scene, live VR rendering for rendering directly to Oculus Rift or HTC Vive with full GPU acceleration, V-Ray Scene node for importing and rendering complete scene files created in any V-Ray application, interactive lens effects, alSurface material and MDL materials support.
Memory efficiency has been dramatically improved, too, through On-Demand Mip-mapping.
The V-Ray GPU now supports iToo Software Forest Color textures, cached irradiance maps, aerial perspective, V-Ray Clipper, directional area lights, procedural bump, Stochastic flakes, matte/shadow catcher, render mask and Low GPU thread priority.
Chaos Group recently won a sci-tech Academy Award for the innovation of V-Ray and will receive the award later this month.