Redshift announces Houdini integration
Houdini primitives and instances now supported
Redshift has released its integration with procedural tool Houdini.
Key integration features include
- Hair and Fur – Support of the Houdini curve primitives, that are extracted as RS hair objects.
- Houdini primitives – Automatic and configurable tessellation of the Houdini primitive surfaces (primitives, nurbs, etc.)
- Instancing/particles – Support of the Houdini instancing, including the Instance OBJ node, and the “instance” and “instancepath” attributes, extracted as RS Instances or RS Point Clouds
- User Data Attributes – Support for arbitrary user data attributes per object or instance, enabling shading variation without requiring different materials
- Strands – Render of any kind of Houdini primitive as RS strands
- Volumes – Direct rendering of OpenVDB files and the Houdini Volume and VDB primitives. Support of volume instancing and velocity grids
- Non-GUI tools – The plugin is compatible with all the Houdini non-GUI tools (hython, hscript, etc.) and includes a set of custom HScript commands to control the renderer.
The GPU-accelerated renderer has already been integrated with Maya, Softimage and 3ds Max, with work under way for Cinema 4D and Katana.
Redshift can be downloaded from www.redshift3d.com. Licensing starts from $500 for a node-locked licence with one year of maintenance.