This issue the excellent CG freelance artist Hasan Bajramovic has created an amazing samurai sculpt. Inside he details his digital sculpting workflow from concept to render, and reveals the secrets behind his impressive career thus far.
We also spoke to some of the videogame industry’s top animators to discuss the craft of animation today, and what new developments mean for those looking to get into the industry in the future.
If you’re one of those videogame animator hopefuls, then make sure you don’t miss this exclusive Assassin’s Creed animation tutorial, in which Ubisoft Montreal animation director Jonathan Cooper reveals the studio’s workflow for creating run animations in-game.
Out top industry advice doesn’t stop there. We also brought together some of the top Maya minds from the CG community and asked them to provide us with their top tips and tricks. We’ve compiled 50 of them in this issue for your ongoing development with Autodesk’s software.
With every new trailer or cinematic released we’ve only grown ever more impressed with the output of Digic Pictures. As such, we decided to take a closer look in this in-depth studio profile.
With facial animation being one of the most talked about points at SIGGRAPH this year, we thought it was about time that we offered our readers some tips and tricks from an experienced mo-cap expert. Thanks go out to Solomon W Jagwe for this Faceware tutorial.
The ever prolific Jahirul Amin kicks off a new three-part series this issue, detailing how to concept and model a small village in Maya. Keep an eye on upcoming issues for second and third parts of this brilliant tutorial.
As per usual, we’ve crammed the remainder of the magazine to the brim with interviews, articles, stories and the top art produced by the 3D community over the past month. It’s a bumper issue, so be sure to pick up your copy today!
If you buy 3D Artist issue 58 today, you’ll also find a disc filled to the brim with helpful content. On the disc you’ll find: