We’ve got another feature-packed 3D Artist for you in issue 53, bursting with 3D features, interviews and tutorials. It’s everything you’ll need to get through the month of April.
To start off, our cover artist this issue is the amazing BioShock Infinite character artist Gavin Goulden. Inside you can learn how to develop videogame-ready characters from the man responsible for BioShock’s Elizabeth.
If you’re interested in learning more about how BioShock Infinite was brought to life, then check out our seven page feature on the game itself, in which we talk with the key players at developer Irrational Games.
The videogame content doesn’t stop there, either! If you’re truly interested in landing a job in the videogame industry then be sure to take a look at our in-depth feature on finding work in videogames. Inside you’ll find advice from videogame artists from all stages of the content creation pipeline.
If you followed issue 52’s tutorial on modelling vehicles for animation, then you’ll definitely want to follow up with Jahirul Amin‘s next tutorial, which looks discusses rigging the vehicles that you’ve modelled.
We’ve got plenty more tutorial content where that came from too. There are tutorials in dynamic anatomy, ZBrush, soft-body dynamics, MODO creature design and this excellent look at creating cinematic 3D concept art from Hollywood artist Justin ‘Goby’ Fields.
We simply couldn’t help ourselves from packing in just that little bit extra videogame content either. We’ve got a four page look at the graphically impressive Crysis 3 and the CryENGINE 3 tools that made it all possible. If you’re interested in that, then you’ll definitely be interested in what’s on the disc…
If you buy issue 53 today then you’ll find a disc bursting at the seams with content, including a 90-day trial of Unity Pro and the complete CryENGINE 3 software development kit! Here’s a run down of what you can expect: