In issue 37 of 3D Artist magazine, we celebrated 10 years of Luxology, anticipating what 2012 would bring. And when co-founder and CEO Brad Peebler promised that a new major release this year would be “the most exciting modo release to date”, he wasn’t kidding – just check out what’s in store in the feature-laden modo 601 (and this only scratches the surface!)
New character animation and rigging tools, including an easy-to-use Pose Tool and a flexible system of layer deformers. New character animation and rigging tools include:
New modelling tools for retopology, selection, enhancements to Pixar Subdivision modeling, and automatic preservation of UVs during modelling. New modelling tools include:
Workflow enhancements to accelerate the creation process, making the modo experience even more natural. Workflow enhancements include:
Numerous rendering improvements to enhance the rendering experience and make it easier than ever to produce exactly the results you want. Rendering improvements include:
New shaders to simplify realistic rendering of hair and skin, and to create non-photo-realistic images direct from the modo renderer. New shaders include:
Volumes, Replicators and Particle Clouds allow modo users to replicate vast numbers of objects across surfaces with greater ease and variability. New features and improvements include:
New Rigid and Soft body dynamics based on the Bullet Physics engine are also now a standard part of modo.
modo 601 is available now! Check out the demo videos and a modo 601 feature tour on the Luxology website for more information. And if you’re a 3ds Max, Maya, Cinema 4D, Houdini, LightWave or Softimage user, then you can add modo 601 to your existing pipeline for just $795 (normally $1195) for a limited time only – that’s a 33% saving!
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