modo 601 delivers character animation, dynamics, modelling and rendering enhancements, plus a tonne of workflow improvements. Prepare for an epic features list!
In issue 37 of 3D Artist magazine, we celebrated 10 years of Luxology, anticipating what 2012 would bring. And when co-founder and CEO Brad Peebler promised that a new major release this year would be “the most exciting modo release to date”, he wasn’t kidding – just check out what’s in store in the feature-laden modo 601 (and this only scratches the surface!)
New character animation and rigging tools, including an easy-to-use Pose Tool and a flexible system of layer deformers. New character animation and rigging tools include:
New modelling tools for retopology, selection, enhancements to Pixar Subdivision modeling, and automatic preservation of UVs during modelling. New modelling tools include:
Numerous rendering improvements to enhance the rendering experience and make it easier than ever to produce exactly the results you want. Rendering improvements include:
New shaders to simplify realistic rendering of hair and skin, and to create non-photo-realistic images direct from the modo renderer. New shaders include:
Volumes, Replicators and Particle Clouds allow modo users to replicate vast numbers of objects across surfaces with greater ease and variability. New features and improvements include:
New Rigid and Soft body dynamics based on the Bullet Physics engine are also now a standard part of modo.
modo 601 is available now! Check out the demo videos and a modo 601 feature tour on the Luxology website for more information. And if you’re a 3ds Max, Maya, Cinema 4D, Houdini, LightWave or Softimage user, then you can add modo 601 to your existing pipeline for just $795 (normally $1195) for a limited time only – that’s a 33% saving!