3D Artist
Feb
29

3D Artist interview: Matt Roussel

News & Features
by
The 3D Artist Team

Freelance 3D artist Matthieu Roussel talks about his influences, art on the iPad and reveals his best-kept secret…

3d artist matthieu roussel

Many will recognise Roussel’s work from popular CG forums and community websites. One of the first things that strikes you about his art is its originality and impressive use of colour. There’s no doubt that this freelance illustrator’s body of work is extensive, yet, despite working in the industry for nearly 15 years, he continues to evolve his style.

Intrigued by his ever-changing portfolio, we decided to speak with his imaginative individual to find out how he tackles his projects and what makes him tick…

3d artist matt roussel

3D Artist: How did you start in the industry?
Matthieu Roussel: I ventured into it following the purchase of my first computer in 1998. I started to sell some illustrations I did with Photoshop right away. At the time, there weren’t many illustrators who used digital in their work, which enabled me to find a lot of work – in particular for a packaging agency called Carre Noir.

Then when I moved to 3D back in the year 2000, my workload blossomed. The advertising industry provided me with a lot of work because the style was something really new.

3DA: Where do you source inspiration from?
MR: I have many sources of inspiration. I’ve always had a vivid imagination, brought on by what I read, films, the world around me and painting, of course! I was very much inspired by Moebius, Pratt, Caza and Metal Hurlant – a comic released back in the Eighties.

3DA: How do you approach your projects – do you sketch an idea out or go straight into a 3D application?
MR: I always do some sketches before starting in 3D. A picture comes on gradually and sketching provides the essential basis in order to produce a successful illustration.

ipad artist matt roussel

3DA: Your work has appeared on the iPad as an interactive book – tell us about this
MR: Scott’s Submarine is the first app I made with a developer friend of mine. I had to adapt to the developer’s technical demands and prepare some files so that the interactivity could happen. I’m also working on another app which will be online very soon. It’s the adaptation of a digital book I published for one of the first digital publishers for children in France. I’m convinced apps are the future… the iPad has endless potential and enables someone like me to find a different outlet for my work.

3DA: Tell us a secret
MR: I always start off my models from a hypernurb cube

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To read the full interview with Matthieu Roussel, check out issue 38 of 3D Artist. Available to buy now, with worldwide delivery, from the official Imagine Publishing online store.

Check out more of Matt’s work on his portfolio site.

Images © Matt Roussel