3D Artist
Sep
29

Artist interview – Tomas Muller

News & Features
by
The 3D Artist Team

We talk to one 3D artist based in Prague about his freelance career

Artist interview - Tomas Muller

Tomas is a CG artist who works in advertising, creative retouching and matte painting. The focus of Tomas’s career is to provide a unique approach to every project and to achieve a diverse portfolio that is still recognisable by his personal style. Check out more of his work at www.temujin.cz.

3D Artist: How difficult is it as a freelancer to compete with other creative talents?
Tomás Müller: It’s important to be able to look around you and find out what the industry wants. But also to have your own style, and some sort of opinion included in your work to make yourself different to others. My experience at an agency was helpful, even if I later found out it wasn’t my cup of tea. For me, experimentation is one of those important factors: you need to experiment to find out how to push yourself further and do better stuff.

3DA: How do you keep up to speed when technology is continually making everything faster?
TM: Everything is evolving, and the only way to stay on course is to be able to constantly learn new things. Many processes that were manual ten years ago are automatic now; others are ten-times faster. I like that the industry has focused in [recent] years to develop tools for artists rather than technical geeks. A great example is ZBrush, making 3D modelling something very close to real-life sculpting. I really like the idea of fewer sliders, numbers and buttons to give more freedom to work creatively in a more natural way.

3DA: What is it about the advertising industry that makes it right for you?
TM: The advertising world might seem cold and all about money from the outside, but there’s more under the surface. For me, advertising is a challenge. Often you are not completely free to do whatever you want and so you need to be able to push your ideas to make them happen. It can be a challenge just to convince your client to trust your opinions and ideas about the visual execution.

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Further reading: This interview was taken from the Industry Insider feature, printed in issue 29 of 3D Artist. It’s available to buy as a back issue from the official Imagine Publishing online store here.

Image details: CEZ © Tomás Müller, all rights reserved, www.temujin.cz