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New modo 501 plug-in: recoil™

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Luxology announces recoil™, the new plug-in for rigid body dynamics in modo 501…

New modo 501 plug-in: recoil™

This new plug-in for modo 501 has been designed to accurately simulate dynamic rigid body interactions in modo. Based on the open source Bullet physics engine, recoil simulates dynamic forces and calculates collisions between objects, giving users the ability to create complex animations and automatically stack vast numbers of objects.

The recoil plug-in is a seamless extension to modo and offers new functionality for modo 501 users, including:

  • Any mesh item can be made dynamic with recoil, making it subject to forces like gravity or collisions with other objects in the scene
  • Objects can be given “wake-up” conditions and an initial “impulse” behavior. A common wake-up event would be a collision, perhaps with an impulse behavior to jump up slightly and then respond to the force of gravity
  • A system of connectors, including springs and motors enables complex linked behaviors like spinning gears, elastic coils or swinging chains
  • Dynamic simulation can be combined with traditional keyframe animation so that a swinging bat can collide with a tower of pins that scatter and fall to the ground
  • recoil is also useful for stacking objects so that they come to a resting position

The plug-in was developed independently by Eric Soulvie using the modo Plug-in Software Development Kit (SDK) and runs on both PC and Mac versions of modo 501. To find out more information about recoil, learn more about modo and locate a reseller, please visit Luxology’s website at www.luxology.com.